SINAG features three main gameplay mechanics:
Characters have various movement options, with some being able to air dash. However, this ability is meter-dependent, requiring players to build up Agility (utility) meter through attacking. Airdashing provides additional attack angles and reduces the risk of punishment, enhancing offensive strategies.
Dual Gauge System:
Players manage two gauges - Agility and Revenge. Agility meter rewards aggressive play, granting access to air dashes, combo extenders, and defensive tools like quick rolls and reversals. Meanwhile, Revenge gauge fills when a character gets hit, leading to powerful Vengeance Strikes. These strikes deal high unscaled damage and can be dash canceled for extended combos.
Revenge gauge fuels devastating Vengeance Strikes, akin to comeback mechanics from other fighting games. It doesn't generate meter for opponents, ensuring no retaliation. Each character utilizes Revenge differently; for instance, Bugan enhances damage with his special follow-ups, while Mara't Clara alters attack properties using Agility meter. Tala, the central character, benefits from her high HP, shield counters, and armor, making her a potent force in the game.